Although this game is eighteen years old, the visuals still look appealing today, with bright and charismatic colours aiding beautifully-animated levels. The character of Rayman himself is also well-animated, with every move in his arsenal, whether it be a simple jump or swinging fist, done with great detail, making the game feel like an interactive cartoon in some respects. But while the graphics are of great detail, the gameplay is fairly simple in comparison (which is no bad thing, of course). The player must guide Rayman through six areas, each area of which contains many levels within itself, and must walk, jump and punch his way to victory in his quest to save the world from the evil Mr. Dark. The levels have all the hallmarks of classic videogame platforming, with chasms to leap over (even water will kill Rayman) and obstacles to avoid. What is unique about the game is Rayman's arsenal of powers that he obtains along the way.
In certain levels of the game, the player will be given a new power by Betilla the Fairy. These include the ability to throw the limbless hero's fist into his enemies to defeat them, to twirl his hair into a helicopter-like motion to propel him over short distances and even, wait for it, the ability to run (Rayman is a slow learner apparently). I could go on for hours about the powers Rayman obtains in the game but the main point to be made here is that all of these powers are required in order to progress through certain sections of the game. One power lets the player latch Rayman's fist onto flying rings and allow him to swing over large chasms or pools of water whilst running allows Rayman to gain enough momentum to make larger jumps to get him across...well, you get the idea. So, while the powers are inventive and cool to see, they all seem to achieve similar purposes, apart from the Fist ability, of course. Sadly, there isn't an ability to lower the game's difficulty level since that is, ultimately, what lets it down. The early stages are predictably simple, essentially leading the player by the hand and getting them used to the game mechanics. However, once these stages are over, it becomes much harder, with more emphasis on perfectly-timed jumps on floating platforms or trying to overcome ridiculous obstacles that may deter some gamers, especially due to the limited number of lives.
Another element that makes completion hard is trying to free all the Electoons (little pink-spherical creatures) from their cages. In order to complete the game 100% and battle the game's ultimate villain, Mr. Dark, the player must free these Electoons by punching their cages and, yes, there are dozens and dozens of them to find, some in painfully hard-to-reach areas that sometimes raises the question as to whether it is really worth it. Although levels are filled with these, at the very least, they are accompanied by a pleasant and catchy soundtrack that does well in accommodating the great cartoon visuals. By the end of many levels, it is hard not to be chirpily humming along to its charming melody, which raises the atmosphere of this already-vibrant fictional world.
So, while the game has its flaws, there is no doubt that this is a fun platformer that still holds up today. Whilst challenging in areas, it can be ridiculously hard in others, but if the player is willing to overlook this and drive past this fact, they'll find a great game. Its no wonder that the latest Rayman releases have emulated the beautiful two-dimensional visuals of this game as well as the zany but rudimentary gameplay because it truly is the main attraction of the game and offers plenty of fun because of it, which is, god help us, why people play games.
*Note: screenshots were taken from the GameBoy Advance version of the game which is similar on many levels with the PlayStation version albeit with synthesised sound and a slight decrease in graphical quality.